We’re Hiring

Open Slots on the Iceberg

🧪 Medior Gameplay Programmer — Cybernetic Walrus (On-site in Antwerp, Belgium)

Cybernetic Walrus, and we’re working on a co-op sim game. It’s tactile, chaotic, and very, very weird. We’re looking for a medior Unity gameplay programmer to join our small but mighty team in Antwerp.

 

🚫 Note: This is an 3days a week on-site role and 2 days a week work from home position. We cannot offer relocation and are preferably looking for candidates based in Belgium or nearby.

 

🛠 What you’ll do:

  • Design and implement core gameplay features (player tools, shop systems, tech trees, etc.) in Unity (HDRP).

  • Build tactile, physical-feeling systems—think buttons, levers, slime gadgets, and more.

  • Implement and maintain robust co-op multiplayer features.

  • Work closely with the rest of the team to balance silly fun with clean code and smooth gameplay.

  • Take ownership of features from concept to polish—this is not a cog-in-the-machine job.


✅ You are:

  • Someone with 2–4 years of experience in game development using Unity and C#.

  • Able to demonstrate shipped experience on at least one commercial game (as part of a studio/team—not as a solo developer, installation, or student/educational project).

  • Skilled at implementing networked multiplayer gameplay systems (co-op experience is a big plus).

  • Comfortable working with physics-based, tactile systems and player-centric gameplay design.

  • Self-sufficient, communicative, and unafraid to prototype weird ideas.

  • Based in Belgium (or able to work from our office in Antwerp without relocation assistance).


🎁 What we offer:

  • A fun, fast-moving team of 7 people building games with character and chaos.

  • 3 days on-site role in our Antwerp office—2 days remote from home.

  • Health insurance, meal vouchers, and public transport travel reimbursement.

  • A hands-on role in a game that’s already turning heads and making people laugh.

  • No corporate layers—just games, gameplay, and good coffee.

 

🎓 Looking for an Internship?

Cybernetic Walrus is welcoming interns!

Are you a programmer, 3D artist, or sound designer studying at DAE or another Belgian game dev school? Then we’d love to have you on board!

🛠 What we offer:

  • A hands-on internship where your work actually matters (no coffee runs).

  • A chance to work alongside a tight-knit team of developers, designers, and artists.

  • Real experience shipping commercial games—not school projects or mock-ups.

  • A fun, supportive environment where you can learn, grow, and make weird stuff with purpose.

We work on-site in Antwerp, so ideally you’re located in Antwerp or nearby.

If you’re curious, proactive, and not afraid to figure things out on your own—we want to hear from you!

 

Want to help us build the weirdest games the world has ever seen? Apply now! Send your details to info(at)cyberneticwalrus.com